

MULTIPLAYER SYSTEM
multiplayscape
The Ultimate Multiplayer System is an advanced framework that will save years of work on your multiplayer projects.
Everything you need to make a AAA quality multiplayer system. Works for desktop & mobile game dev. It helps you to access aws server resources, hosts your game server, setup voice chat service and loading screen.
AWS service is a famous global server hosting service and serverless service provider. Epic Games, the owner of Unreal Engine, uses it to host Fortnite. Choose what epic games chosen and deploy your game globally.
What we've added to Multiplayer with Blueprints:
Leaderboards and Stats
Directional + Proximity Voice Chat
Team Voice Chat
Database Flexibility
Security
Patch System
Data Analytics
Bug Report System
Loading Screen
Do you have sound effect for your other in game sound? this voice chat solution in this plugin will be perfect for you. The voice chat sound will be played in an audio component which you can add your sound effects just like other in game sound. The voice chat sound will play at where the audio component is just as same as your other in game sound.
Great for competent blueprints programmers learning multiplayer setup or professionals who want an all in one solution.
Free test servers (up to 125 hours per month) for up to a year
Our Discord support team has 10 years of experience in aws, Linux, macOS, iOS, android, windows, and cloud technology.
IOS is supported. you can release your game on the IOS platform and pass apple reviews with this plugin.
Linux Arm64 server is supported from 5.1
Uses Amazon Web Services: Gamelift + Cognito + DynamoDB + Lambda + GraphQL + S3 + Cloudwatch
Additional Services: Directional Voice Chat + Loading Screen System
Technical Details
Features:
Sign up
Login
Forget Password
Authenticate Users
SRP and MFA
Query
Scan
Update
Put
Delete
Create Game Session
Create Player Session
Start Matchmaking
Invoke functions in Lambda Service
Directional and proximity voice chat
Team Chat
Cost Effective
Send GraphQL request
Save file online
Code Modules:
CognitoIdp [Runtime]
CognitoIdentity [Runtime]
GameLift [Runtime]
GameLift Server [Runtime]
DynamoDB [Runtime]
DynamoDBStreams [Runtime]
Lambda [Runtime]
EmbeddedVoiceChat(Runtime)
GraphQL [Runtime]
S3 [Runtime]
S3Control [Runtime]
S3Encryption [Runtime]
Transfer [Runtime]
CloudWatch [Runtime]
All nodes are latency functions and multi-thread support.
You can't use them in normal function. you can use them in blueprint graph and macros.
Number of Blueprints: 300+
Number of C++ Classes: 20+
Network Replicated: Yes
Supported Development Platforms: Win64 / Mac(apple silicon supported) / Linux
Supported Target Build Platforms: Win64 / Mac / iOS / Android / Linux