top of page
Background.png
Background.png

iCLONE UNREAL LIVE LINK

Reallusion Store

iClone Live Link Plug-in for Unreal 1.62
Support: UE 5.3 & UE5.4
Required Software Compatibility:
iClone 8.41 (8.41.2815.1)
Unreal Live Link Plug-in for iClone 1.31 (1.31.2809.1)
Auto Setup for Unreal 1.35 (1.35.6502.1)

THE MOST EFFICIENT REALTIME CHARACTER PRODUCTION WORKFLOW:
iClone Unreal Live Link plug-in is the key to creating outstanding character animation for Unreal developers.
It provides the easiest and most productive way to animate your character in the Unreal Engine, including facial expressions, lip-sync animations, and body animations with accurate hand movements.
iClone motion editing tools let you separate a character’s body parts into layers; making it easier to tweak the details, while blend motion tools provide a way to smoothly transition between different animations. On top of all this, there are also utilities for mocap input and the automatic generation of voice-to-lip-sync animation. With the iClone Unreal Live Link plug-in, you can create live performances, arch-viz, game animation, cutscenes, and films with cinematic quality.

PRODUCT FEATURES:

1. Direct Transfer
Supports major character standards
Direct asset transfer for characters, lights, cameras, and props
2. Automatic Setup
Automated digital human shader assignment
Digital human shader transfer & parameter mapping
Automatic skeletal mapping.
Soft cloth physics transfer supports cloth physics, and character colliders
Prop PBR material & SSS shader transfer
3. Live Animation Link
Professionally designed animations from an extensive iClone motion library
Motion layer editing with HumanIK pose controls
Muscle-level facial editing
Timeline for audio lip-syncing
Live-performance capture for face, body, and fingers
Animatable skin-bone props
Linking existing Unreal assets with Live Link Blueprint
Synchronously control camera FOV, DOF, film back, and more
4. Data Link *only for iClone 8
Seamlessly adapt iClone animation to UE environment
Direct animations for iClone/CC characters in UE
Motion Retargeting for UE Characters & MetaHumans
Transfer iClone facial and drive MetaHumans' talking animation
Sequencer creation and management
5. Timecode Sync *only for iClone 8
Live link timeline sync and lossless frame-by-frame recording
High performance crowd scene production
6. Sequence recording for Unreal non-linear editing.

iClone Live Link 1.6 :
Assets are now directly sent into the Unreal Editor, eliminating the need for command line interactions.
Enhanced the asset transfer process to enable parallel processing between iClone and Unreal Engine. Regular iClone operations can proceed seamlessly while the transfer process is offloaded to Unreal Engine for import procedures.
New "Exclude Morph Target" options enables accelerated transfer of assets. This is particularly useful for crowd simulations where facial expressions and body morphs of highly-detailed characters are not required.
"Bake all animations to sequencer" can now be enabled for the "Include Motion" option under Scene Mode or motion-only transfer in Motion Mode. The transferred elements will be recreated and directly imported into the UE Sequencer. *currently not support light assets
If the "Camera" option is enabled when "Bake all animations to sequence" is executed, the camera and its motion will be sent to UE Sequencer.
When "Bake all animations to sequencer" command is executed, all adjusted Switcher Cam keys will be brought into Unreal Editor Sequencer as "Camera Cuts".



bottom of page